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Scavland Stash, Inventory and Campfire Healing

Scavland shared stash capacity, hospital stash, camp crafting tables, stash expansions, and lit campfire healing rules from notes.

10/31/20260.8.8Scavland Wiki Editorial TeamLast updated: 10/31/20263 min read

FAQ

Do all stashes share one inventory?
Day One notes say all stash locations share the same inventory, and a second player stash was added at the hospital. Update 0.7.0 camp stashes do not share the village items — keep those systems distinct when you plan storage.
How do campfire heals work?
Lit campfires heal you with particles, sound, and a healing indicator when Energy and Hydration are good (Update 0.5.169). Exact heal-per-second is playtest TBD.
How much is a stash expansion?
Update 0.7.0 lists 50,000 Rubles per expansion tab from a trader. At that time only the main village had upgradable stashes.

Stash changes since launch

Update 0.5.169 (Day One) responded to inventory pressure with three storage notes:

  1. Significantly increased stash capacity.
  2. Added another Player Stash at the hospital (more stashes planned for other areas).
  3. All stash locations share the same inventory.

Hotfix 0.7.1 later fixed stash not opening for some players.

Update 0.7.0 then added stash expansions: purchase an expansion from a trader for 50,000 Rubles to unlock an additional stash tab. Stashes and crafting tables were added to all main camps, but those camp stashes do not share the village stash items. Only the main village had upgradable multi-tab stashes at that time; other camps had a single tab.

Campfire healing

The same Day One patch added lit campfire healing: particles, sound, and a healing indicator while recovering, if Energy and Hydration are good. Exact heal rates, whether unlit fires work, and interaction with sleep heals (5 HP per in-game hour from Hotfix 0.6.2) should be logged separately — see sleep system and time skip.

Inventory pressure after 0.8.0

Update 0.8.0 introduced a new loot system (container quality decides guns found; guns come with random parts) and a compare action for item stats. That increases the value of stash discipline: strip parts, park ammo types, and leave room for quest rewards.

Hotfix 0.8.8 made Unload / Remove Sight / Remove Muzzle work on guns inside containers, stash, and corpses, and fixed dialogue rewards dropping on the ground when the backpack is full (including Anatoly’s Detector on Catching Current).

Mode note

Explorer keeps equipment on death but not every backpack item. Returner/Iron Man death rules change how much you should leave in stash before a risky run — game modes.

Practical loop (editorial)

  1. Dump non-essential loot into the shared village/hospital stash before long expeditions.
  2. Use camp stashes only for local staging — they do not mirror the village tab set.
  3. Heal at lit campfires when Energy/Hydration allow; use beds for timed rests.
  4. After 0.8.8, strip optics/muzzles from stash guns without dragging them to a workbench first.
  5. Budget 50,000 Rubles if you need another village stash tab.

Primary sources: Updates 0.5.169, 0.7.0; Hotfixes 0.7.1, 0.8.8.

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