Scavland Weapons Overview: Firearms, Upgrades and Testing
Scavland weapons reference: 25+ firearms/melee and 300+ attachments from official notes as of EA 0.8.8 — per-gun DPS still TBD.
What weapons are confirmed in Scavland?
NoShadow advertises more than 25 firearms and melee weapons. Official description supports direct fire, close combat, stealth, and suppressive tactics. Ammunition is scarce and weapons can jam. A complete named roster with verified damage tables has not been published as a developer spreadsheet — this wiki will not invent one.
Early Access patches through 0.8.8 added staged reloads, inspect animations, armor penetration rules, and magazine ammo memory. Start combat rules with ammo types and armor penetration, then weapon customization, parts, and attachments.
Can weapons be upgraded or modified?
Yes. Store copy advertises more than 300 attachments and components found in the world. Wishlist notes name stocks, magazines, optics, muzzles, grips, and more. Compatibility matrices remain playtest TBD.
The weapon modification guide explains how this wiki tests builds. Hotfix 0.8.8 lets you unload and strip sights/muzzles from guns in containers, stash, and corpses. Resource and repair context: crafting and repair and shelters, camps, and trading.
Is there a Scavland weapon tier list?
There is no evidence-backed tier list here until controlled comparisons exist (version, upgrades, ammo, enemy class, range, resource cost). Ranking screenshots alone creates false precision.
For survival planning, use the beginner guide and ruins and bunkers.
What data will each weapon entry include?
Displayed stats, ammunition, modification slots, acquisition evidence, repair or durability behavior, and at least one repeatable combat test — each with a game-version badge.
Primary sources: Steam store description; Updates 0.8.0; Hotfix 0.8.8; wishlist customization framing.
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