Scavland Weapon Customization, Parts and Attachments
Overview of Scavland's 25+ weapons, parts, and 300+ attachments from official notes — link upgrades and ammo pages, no fake DPS.
FAQ
How many weapons and attachments does Scavland have?
What parts can you change?
Do found guns come with parts?
Official customization framing
The August 25, 2026 wishlist milestone post highlighted a Weapon Customization System with 25+ weapons and hundreds of weapon parts and attachments, letting players change stocks, magazines, optics, muzzle devices, grips, and other components. Steam store copy used across this wiki likewise advertises more than 25 firearms and melee weapons and more than 300 attachments.
This page is an overview hub companion to:
It does not publish DPS charts or “best optic” rankings.
What Early Access patches added
Update 0.8.0 (October 17, 2026):
- Staged reloads and inspect animations for every gun
- Firing mode HUD (example: SEMI · FMJ)
- New loot system: container quality decides guns found; guns come with random parts
- A gun missing a part it needs to fire shows in red
- Compare action for item stats
Hotfix 0.8.8 (October 19, 2026):
- Unload, Remove Sight, and Remove Muzzle work on guns in containers, stash, and corpses
- Magazines remember ammo type on reload
Update 0.7.0 durability/repair pass changed how long platforms stay online between repairs — see crafting, repair, and medical blueprints.
How to evaluate a build without fake stats
Editorial checklist for your playtest log:
- Record game version and mode (Explorer / Returner / Iron Man).
- Note caliber and loaded ammo type (FMJ / AP / HP / shotgun loads).
- List installed parts by slot name shown in UI.
- Log jam frequency only with durability % visible.
- Compare using the in-game compare action when possible.
Named weapons appearing in notes (not a roster)
Notes have mentioned platforms such as the Thread Cutter (30-round magazine in 0.7.0) and Leon 1895 variants (damage buff in 0.6.2). Mentions are not a complete arsenal list and are not tier rankings.
Related systems
Customization is only half of combat readiness. After 0.8.0, the round in the magazine can matter as much as the optic. Keep AP for heavily armored humans and treat HP as a mutant/unarmored tool per the ammo guide. For exploration loadouts into bunkers, see procedural bunkers and underground.
Related pages
- Hotfix 0.8.8 magazine ammo memory
- Stash, inventory, and campfire healing
- Shelters, camps, and trading
Primary sources: August 25, 2026 wishlist customization section; Steam store weapon counts; Updates 0.7.0, 0.8.0; Hotfix 0.8.8.
Related Articles
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Scavland Ammo Types and Armor Penetration Guide (Update 0.8.0)
How FMJ, AP and HP rounds work against armor in Scavland after Update 0.8.0, with enemy armor values, shotgun ammo, bleed and price changes.
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Scavland Weapons Overview: Firearms, Upgrades and Testing
Scavland weapons reference: 25+ firearms/melee and 300+ attachments from official notes as of EA 0.8.8 — per-gun DPS still TBD.
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Scavland Weapon Upgrades and Modification Guide
What Scavland confirms about upgrading and modifying weapons in Early Access, plus how this wiki tests builds without fake DPS.
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